Overview
This project consisted of creating a 3D Space Lander game in C++ using components such as lighting, physics, octree subdivision and particle simulation. The player can move the spacecraft using physics and thrust forces to control landing of the spacecraft on a highly detailed terrain model. Additionally, the player can also control the motion of the spacecraft and its camera views attached to it. Upon successful decent of the spacecraft, octree is used for collision detection. Lastly, sounds were used to enhance the gameplay.
Gallery